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UFO Sighting

August 29th, 2010

I needed to post this, i was freaked out after recording this with my camera, i guess that aliens are chasing our cars technology :P .

vfx done in 3ds max, render in vray, textures in photoshop, track with pfTrack, and comp in after effects.

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Procedural Animation Experiment #4, Sentinel

May 31st, 2010

Making procedural stuff again around here, playing with some sin equations. Take a look at this new experiment:
(click Image)

sentinel

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IKFK Solver & Animatable Pivot, Rigging Video Tutorial

April 13th, 2010

I have been talking about this tutorial for several months, and now finally i can publish it. this 29 minutes length video covers the implementation of the ikfk solver and the animatable pivot constraint in the rigging process of a character, with these new tools the creation of a character setup becomes a faster process, besides of all the several advantages that they provide. It shows how to create a rig with control objects, reverse foot with animatable pivot and it explains several features about the ikfk solver.

Link

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It’s not wrestling, it’s Lucha Libre

April 13th, 2010

The project that has been developed for the last year and a half in Immersion Games is almost finished, i have been working there as animator and technical artist, doing scripts and a lot of unreal kismet programing for cinematics. It was a fun project because all the research that has to be done to understand the culture behind the wrestling in mexico, and i found that it is more interesting that i thought, now i can see why all the people there enjoy the show and admire their wrestling stars.

The trailer of Lucha Libre AAA Heroes del Ring is available to watch, check it out! (Click Image).

AAA Heroes del ring

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Curious

March 25th, 2010

Nothing better to test a rigging tool than making an animation with it, so i have to go back to those old times as animator.
The Animation was made with a very basic setup using the ikfk solver, the pivot constraint was used to make a multiple pivot reverse foot and to offset the position of the center of mass, something that was pretty useful to make the character pivot around its ankle when he’s falling fordwards after stop walking.

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Release Versions of IKFK Solver & Animatable Pivot

March 17th, 2010

Well… after several weeks of beta testing, thousands of lines of code, and hundreds of cups of coffee, the release version of the free plugins ikfk solver and the animatable pivot constraint are now available. The latest version of the solver has several improvements, it’s stable and it can now work perfectly with the pivot constraint and any other kind of setups. Download them from here:

http://joleanes.com/scripts_plugins/IKFKSolver.php
http://joleanes.com/scripts_plugins/animatablePivot.php

It has been the work of only one person here, but a lot of people have assisted me in the Quality Assurance part of the project. Maybe something have been missed in the vast amount of things that had to be considered to make these tools working perfect, if that happens and you find any bug or any improvement that these tools should have, don’t hessitate to email me at joleanes@gmail.com. In the next few days I’ll be publishing a video tutorial to implement these tools in your rigs, so you can make the most of it.

I have to give special thanks for their useful suport in QA to these people: Carolina Delgado, Alejandro Albarracin, Ian Arias, Paul Hormis, Toke Jepsen.

IKFK Solver Animatable Pivot Constraint

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Rolling Chain

February 5th, 2010

Other topic to the technical stuff: A thousand and one ways to rig a chain of bones!!!… naaahhhhh that’s too many, meanwhile it’s going to be only one.
I tried this aproach, it seems easy to use and also has the posibility to give a lot of control to the animator (Click Image).