____________________________________________________________________________________________________________________

3D Generalist Demoreel – Felix Joleanes – 2013

September 11th, 2013

This is my demoreel as 3d generalist.
It’s a compilation of several projects that i’ve worked in the past years.
It includes works on 3d modeling, animation, texturing, rendering, composition, rigging, procedural animation and maxscript.
Thanks for watching.

____________________________________________________________________________________________________________________

IKFK Solver and Animatable pivot available for 3ds max 2012

August 20th, 2011

These plugins are now available for 3ds max 2012 and can be downloaded from here:

http://joleanes.com/scripts_plugins/IKFKSolver.php
http://joleanes.com/scripts_plugins/animatablePivot.php

____________________________________________________________________________________________________________________

UFO Sighting

August 29th, 2010

I needed to post this, i was freaked out after recording this with my camera, i guess that aliens are chasing our cars technology :P .

vfx done in 3ds max, render in vray, textures in photoshop, track with pfTrack, and comp in after effects.

____________________________________________________________________________________________________________________

Procedural Animation Experiment #4, Sentinel

May 31st, 2010

Making procedural stuff again around here, playing with some sin equations. Take a look at this new experiment:
(click Image)

sentinel

____________________________________________________________________________________________________________________

IKFK Solver & Animatable Pivot, Rigging Video Tutorial

April 13th, 2010

I have been talking about this tutorial for several months, and now finally i can publish it. this 29 minutes length video covers the implementation of the ikfk solver and the animatable pivot constraint in the rigging process of a character, with these new tools the creation of a character setup becomes a faster process, besides of all the several advantages that they provide. It shows how to create a rig with control objects, reverse foot with animatable pivot and it explains several features about the ikfk solver.

Link

____________________________________________________________________________________________________________________

It’s not wrestling, it’s Lucha Libre

April 13th, 2010

The project that has been developed for the last year and a half in Immersion Games is almost finished, i have been working there as animator and technical artist, doing scripts and a lot of unreal kismet programing for cinematics. It was a fun project because all the research that has to be done to understand the culture behind the wrestling in mexico, and i found that it is more interesting that i thought, now i can see why all the people there enjoy the show and admire their wrestling stars.

The trailer of Lucha Libre AAA Heroes del Ring is available to watch, check it out! (Click Image).

AAA Heroes del ring

____________________________________________________________________________________________________________________

Curious

March 25th, 2010

Nothing better to test a rigging tool than making an animation with it, so i have to go back to those old times as animator.
The Animation was made with a very basic setup using the ikfk solver, the pivot constraint was used to make a multiple pivot reverse foot and to offset the position of the center of mass, something that was pretty useful to make the character pivot around its ankle when he’s falling fordwards after stop walking.