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	<title>Comments on: IKFK Solver</title>
	<atom:link href="http://joleanes.com/?feed=rss2&#038;p=65" rel="self" type="application/rss+xml" />
	<link>http://joleanes.com/index.php/?p=65</link>
	<description>3d tech Artist</description>
	<lastBuildDate>Fri, 10 Dec 2010 15:16:12 +0000</lastBuildDate>
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		<item>
		<title>By: Oliver Barbarino</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-176</link>
		<dc:creator>Oliver Barbarino</dc:creator>
		<pubDate>Sat, 24 Apr 2010 18:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-176</guid>
		<description>thankyou very much, I have to comment that your website is fantastic!</description>
		<content:encoded><![CDATA[<p>thankyou very much, I have to comment that your website is fantastic!</p>
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		<title>By: Felix</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-65</link>
		<dc:creator>Felix</dc:creator>
		<pubDate>Sun, 28 Feb 2010 16:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-65</guid>
		<description>Hi Tommy thanks for comment, yeah i am still working to get the release version,  it will be available soon, after several weeks of beta-testing  i am getting a very stable tool, it&#039;s something interesting due that it may look a simple tool but actually has a very complex setup inside with several thousands lines of code in C++, currently i have made speed tests and it seems to be a faster solver than the standard HI solver is, that&#039;s good news because now the rigs can be simpler and easier to use and a lot faster as well, having in mind that usually an ik-fk setup has several nodes, expressions and wiring inside.</description>
		<content:encoded><![CDATA[<p>Hi Tommy thanks for comment, yeah i am still working to get the release version,  it will be available soon, after several weeks of beta-testing  i am getting a very stable tool, it&#8217;s something interesting due that it may look a simple tool but actually has a very complex setup inside with several thousands lines of code in C++, currently i have made speed tests and it seems to be a faster solver than the standard HI solver is, that&#8217;s good news because now the rigs can be simpler and easier to use and a lot faster as well, having in mind that usually an ik-fk setup has several nodes, expressions and wiring inside.</p>
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	<item>
		<title>By: Tommy</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-64</link>
		<dc:creator>Tommy</dc:creator>
		<pubDate>Sun, 28 Feb 2010 13:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-64</guid>
		<description>Hey Felix, great plugin! easy to understand and very handy to use. Hope you didnt stop work on that :)</description>
		<content:encoded><![CDATA[<p>Hey Felix, great plugin! easy to understand and very handy to use. Hope you didnt stop work on that <img src='http://joleanes.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Felix</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-36</link>
		<dc:creator>Felix</dc:creator>
		<pubDate>Tue, 16 Feb 2010 23:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-36</guid>
		<description>the plugin has been updated:
http://joleanes.com/scripts_plugins/IKFKSolver_updateNews.php</description>
		<content:encoded><![CDATA[<p>the plugin has been updated:<br />
<a href="http://joleanes.com/scripts_plugins/IKFKSolver_updateNews.php" rel="nofollow">http://joleanes.com/scripts_plugins/IKFKSolver_updateNews.php</a></p>
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	<item>
		<title>By: Felix</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-30</link>
		<dc:creator>Felix</dc:creator>
		<pubDate>Tue, 26 Jan 2010 19:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-30</guid>
		<description>Sorry i uploaded a wrong version, now you can download the jan-25 version in the same link:
http://joleanes.com/scripts_plugins/IKFKSolver.php</description>
		<content:encoded><![CDATA[<p>Sorry i uploaded a wrong version, now you can download the jan-25 version in the same link:<br />
<a href="http://joleanes.com/scripts_plugins/IKFKSolver.php" rel="nofollow">http://joleanes.com/scripts_plugins/IKFKSolver.php</a></p>
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	</item>
	<item>
		<title>By: Xue</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-29</link>
		<dc:creator>Xue</dc:creator>
		<pubDate>Tue, 26 Jan 2010 12:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-29</guid>
		<description>Thanks for the IKFK Solver.

Where can the latest(January 25, 2010) version be download?</description>
		<content:encoded><![CDATA[<p>Thanks for the IKFK Solver.</p>
<p>Where can the latest(January 25, 2010) version be download?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Felix</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-28</link>
		<dc:creator>Felix</dc:creator>
		<pubDate>Mon, 25 Jan 2010 21:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-28</guid>
		<description>The solver has been Updated.
Fixes:
- Fixed Goal Parent Behaviour.
- Fixed problem when creating solver aftersetting a goal parent before.
- Fixed plugin not working in some machines in 3ds max 2009 and 2010.</description>
		<content:encoded><![CDATA[<p>The solver has been Updated.<br />
Fixes:<br />
- Fixed Goal Parent Behaviour.<br />
- Fixed problem when creating solver aftersetting a goal parent before.<br />
- Fixed plugin not working in some machines in 3ds max 2009 and 2010.</p>
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	</item>
	<item>
		<title>By: Felix</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-27</link>
		<dc:creator>Felix</dc:creator>
		<pubDate>Mon, 18 Jan 2010 02:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-27</guid>
		<description>the Solver has been updated.
Fixes:
- Fixed Crash when linking nodes within the solver
- Fixed Problem when the solver is created with the limbs straight or near to straight
- Fixed target and goal parent UI displays when those are removed
- Fixed orientation of the hierarchy when a target node is added
- Fixed Lack of matching when swivel angle is modified in FK mode</description>
		<content:encoded><![CDATA[<p>the Solver has been updated.<br />
Fixes:<br />
- Fixed Crash when linking nodes within the solver<br />
- Fixed Problem when the solver is created with the limbs straight or near to straight<br />
- Fixed target and goal parent UI displays when those are removed<br />
- Fixed orientation of the hierarchy when a target node is added<br />
- Fixed Lack of matching when swivel angle is modified in FK mode</p>
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	</item>
	<item>
		<title>By: Felix</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-26</link>
		<dc:creator>Felix</dc:creator>
		<pubDate>Sun, 17 Jan 2010 13:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-26</guid>
		<description>Thanks a lot for the feedbacks guys :D, i am working on all of them now.
ey rune the way of using shapes to control the solver can achieved in other ways as i mentioned before, about the ik soft, it should be a very cool feature, ehsan mentioned me that as well, i will try to include that in futures upgrades.

I am thinking about making a tutorial to explain several things that can be achieved with this solver so you can make the most of its potential, stay tuned.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for the feedbacks guys <img src='http://joleanes.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> , i am working on all of them now.<br />
ey rune the way of using shapes to control the solver can achieved in other ways as i mentioned before, about the ik soft, it should be a very cool feature, ehsan mentioned me that as well, i will try to include that in futures upgrades.</p>
<p>I am thinking about making a tutorial to explain several things that can be achieved with this solver so you can make the most of its potential, stay tuned.</p>
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	</item>
	<item>
		<title>By: Ehsan Kiani</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-25</link>
		<dc:creator>Ehsan Kiani</dc:creator>
		<pubDate>Sat, 16 Jan 2010 22:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-25</guid>
		<description>Hi Felix, the plugin looks great! Still haven&#039;t take the time catch out bugs ... but all seems way good. I&#039;ll be back with my feedbacks, just a congrates.</description>
		<content:encoded><![CDATA[<p>Hi Felix, the plugin looks great! Still haven&#8217;t take the time catch out bugs &#8230; but all seems way good. I&#8217;ll be back with my feedbacks, just a congrates.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: makni</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-24</link>
		<dc:creator>makni</dc:creator>
		<pubDate>Sat, 16 Jan 2010 13:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-24</guid>
		<description>Thanks for sharing this great plugin :-)</description>
		<content:encoded><![CDATA[<p>Thanks for sharing this great plugin <img src='http://joleanes.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Paul Tempelman</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-23</link>
		<dc:creator>Paul Tempelman</dc:creator>
		<pubDate>Sat, 16 Jan 2010 10:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-23</guid>
		<description>My apologies, I realised I was using 2010 version on 2009. Testing now, Cheers</description>
		<content:encoded><![CDATA[<p>My apologies, I realised I was using 2010 version on 2009. Testing now, Cheers</p>
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	<item>
		<title>By: Paul Tempelman</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-22</link>
		<dc:creator>Paul Tempelman</dc:creator>
		<pubDate>Sat, 16 Jan 2010 10:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-22</guid>
		<description>Looks like a great tool, although I can&#039;t get to work but its the in the menu.
Am I putting it in the right folder? 
Both files go into the stdplugs/stdscripts folder? or is it just the plugins folder? 
Thanks.</description>
		<content:encoded><![CDATA[<p>Looks like a great tool, although I can&#8217;t get to work but its the in the menu.<br />
Am I putting it in the right folder?<br />
Both files go into the stdplugs/stdscripts folder? or is it just the plugins folder?<br />
Thanks.</p>
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	<item>
		<title>By: Rune Spaans</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-21</link>
		<dc:creator>Rune Spaans</dc:creator>
		<pubDate>Fri, 15 Jan 2010 20:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-21</guid>
		<description>Thanks for sharing this great plugin! Two things that would be cool additions:

- Like Toke mentioned, it would be nice to be able to have the FK rotation of the second bone be derived from another object - for example a spline object. I (and many more) like to keep the animated objects/controllers separate from the bone chain, so that you can swap out the underlying rig. Being able to either orientation constraint it or something else would be great!

- Also, would it be possible to add soft IK to the IK chain? There are some great examples on CGTalk and on Softimage forums that can explain the math required :)

Cheers!</description>
		<content:encoded><![CDATA[<p>Thanks for sharing this great plugin! Two things that would be cool additions:</p>
<p>- Like Toke mentioned, it would be nice to be able to have the FK rotation of the second bone be derived from another object &#8211; for example a spline object. I (and many more) like to keep the animated objects/controllers separate from the bone chain, so that you can swap out the underlying rig. Being able to either orientation constraint it or something else would be great!</p>
<p>- Also, would it be possible to add soft IK to the IK chain? There are some great examples on CGTalk and on Softimage forums that can explain the math required <img src='http://joleanes.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers!</p>
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	<item>
		<title>By: Paul Hormis</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-20</link>
		<dc:creator>Paul Hormis</dc:creator>
		<pubDate>Fri, 15 Jan 2010 06:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-20</guid>
		<description>I was only curious about the source.

I have an issue, when I link the IKGoal object to another object the swivel object gets rotated around.and you have to put it back to where it was (I created a point to align it to).

Also, if you have a bone chain that is NEAR straight, when you apply the solver it locks the chain straight and there is no way to fix it.

You have to create the bones bent then apply the solver and rotate them back.  Does that make sense.

You are going to be getting a lot of feedback you know that don&#039;t you?

Thanks for this plugin.</description>
		<content:encoded><![CDATA[<p>I was only curious about the source.</p>
<p>I have an issue, when I link the IKGoal object to another object the swivel object gets rotated around.and you have to put it back to where it was (I created a point to align it to).</p>
<p>Also, if you have a bone chain that is NEAR straight, when you apply the solver it locks the chain straight and there is no way to fix it.</p>
<p>You have to create the bones bent then apply the solver and rotate them back.  Does that make sense.</p>
<p>You are going to be getting a lot of feedback you know that don&#8217;t you?</p>
<p>Thanks for this plugin.</p>
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	<item>
		<title>By: Felix</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-19</link>
		<dc:creator>Felix</dc:creator>
		<pubDate>Fri, 15 Jan 2010 04:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-19</guid>
		<description>Hi paul, it&#039;s great to have you testing this solver!, nice!. I Hope that you can find it useful. I&#039;ll be updating the solver with the fixes soon.  The source code is a little messy and lacks of enought documentation, but later on i could take some time to polish it more and make it available.

Thanks Michael,  it will be nice if you try it out.</description>
		<content:encoded><![CDATA[<p>Hi paul, it&#8217;s great to have you testing this solver!, nice!. I Hope that you can find it useful. I&#8217;ll be updating the solver with the fixes soon.  The source code is a little messy and lacks of enought documentation, but later on i could take some time to polish it more and make it available.</p>
<p>Thanks Michael,  it will be nice if you try it out.</p>
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	<item>
		<title>By: Paul Hormis</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-18</link>
		<dc:creator>Paul Hormis</dc:creator>
		<pubDate>Fri, 15 Jan 2010 04:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-18</guid>
		<description>I was playing around with this and I wanted to do a horse link leg.  It was very easy to do using your IKFK solver to drive a &quot;limb&quot; that in turn drove a horse link leg.

Nice.

It would be great to be able to use this for a horse link (more than two bones).</description>
		<content:encoded><![CDATA[<p>I was playing around with this and I wanted to do a horse link leg.  It was very easy to do using your IKFK solver to drive a &#8220;limb&#8221; that in turn drove a horse link leg.</p>
<p>Nice.</p>
<p>It would be great to be able to use this for a horse link (more than two bones).</p>
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	<item>
		<title>By: Michael McCarthy</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-17</link>
		<dc:creator>Michael McCarthy</dc:creator>
		<pubDate>Fri, 15 Jan 2010 03:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-17</guid>
		<description>Great tool. Simple and to the point. I&#039;m excited to try it out.

Thanks
Michael</description>
		<content:encoded><![CDATA[<p>Great tool. Simple and to the point. I&#8217;m excited to try it out.</p>
<p>Thanks<br />
Michael</p>
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	<item>
		<title>By: Paul Hormis</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-16</link>
		<dc:creator>Paul Hormis</dc:creator>
		<pubDate>Fri, 15 Jan 2010 01:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-16</guid>
		<description>I am working on two rigs for a film and they approved of me using your IKFK constraint for them.  I will have as much input to you in the next 24 hours as I can (as well as some script tools for applying them).  I may already have hotkey to toggle between IK and FK.

Are you going to release the source for your plugin?</description>
		<content:encoded><![CDATA[<p>I am working on two rigs for a film and they approved of me using your IKFK constraint for them.  I will have as much input to you in the next 24 hours as I can (as well as some script tools for applying them).  I may already have hotkey to toggle between IK and FK.</p>
<p>Are you going to release the source for your plugin?</p>
]]></content:encoded>
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	<item>
		<title>By: Paul Hormis</title>
		<link>http://joleanes.com/index.php/?p=65&#038;cpage=1#comment-15</link>
		<dc:creator>Paul Hormis</dc:creator>
		<pubDate>Thu, 14 Jan 2010 21:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://joleanes.com/index.php/?p=65#comment-15</guid>
		<description>If you link the swivel control to the goal parent it crashes.  2010 x64.</description>
		<content:encoded><![CDATA[<p>If you link the swivel control to the goal parent it crashes.  2010 x64.</p>
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