I have been talking about this tutorial for several months, and now finally i can publish it. this 29 minutes length video covers the implementation of the ikfk solver and the animatable pivot constraint in the rigging process of a character, with these new tools the creation of a character setup becomes a faster process, besides of all the several advantages that they provide. It shows how to create a rig with control objects, reverse foot with animatable pivot and it explains several features about the ikfk solver.

Hola Felix Joleanes muchas, muchas gracias por mandar un nuevo tutorial sobre el tema IKFKSolver & Animatable Pivot, Rigging Video Tutorial y 2 ejemplos de Guy.zip y Guy_final.zip y que sigas iluminado hacia el cielo a todos del mundo maravilloso en 3ds max…
Saludos Miguel Á…
Hola Felix Joleanes me gustaria que hicieras el nuevo tutorial del tema ikfksolver & animatable pivot, rigging
haora en español para entenderlo un poco mejor ok.
Saludos Miguel Á…
thanks for great work and then sharing it with such nice documentation / explanation.
btw: i have seen your physics experimentation and that is great too, incase you wanted to write more tutorials, please write on that subject.
Outstanding! Your work, scripts, plugins, and Tutorial videos are BRILLIANT
!
Thank You very much, I sincerely appreciate it.
thanks for comment
, did you find any problem by doing the tutorial?, if you have any question don’t hesitate to comment that.
Thanks for this tut’s. By the way do not forget to edit your “copyright 2009″ at the bottom of your page

And I’m still waiting ( hardly ) for a Procedural spider animation tutorial
good Job
Hi Felix, glad i found your website and very much thanks for the plugins, really make rigging process FUN!..and also for the good tutorial.
Btw, I downloaded the Guy_final.max and checked the completed rig, but I don’t get it how you set up the hip, spines, neck, and head control object. The corresponding bones didn’t have parent-child relation to the control objects nor the position/ orientation constraint. Do you care to share about how you set up that part a little bit more?..I’m new to rigging a character, so doesn’t really know the more depth techniques. Thank you very much.