Making procedural stuff again around here, playing with some sin equations. Take a look at this new experiment:
(click Image)
____________________________________________________________________________________________________________________Procedural Animation Experiment #4, Sentinel7 Responses to “Procedural Animation Experiment #4, Sentinel”
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muy buena pinta, espero poder probarlo pronto, por ahora me sale un error cuando le doy crear.
unknown sistem sxception
47. TAtt.FWeightProcedural.controller=bezier_float()
saludos
que extraño camilo, ami no me sale el error :S, en que version de max estas probando?, yo lo estoy usando en max 2010
thats looks cool:-) looking forward to having a play with it.
This is very cool. I always like this kind of automated motion. Great work!!
Hi, So I am somewhat new to rigging and script. I have searched for many hours to find a solution to tentacles, most are very limiting. I really like your script/solution. It is really impressive, but I noticed that you have the option of picking and setting values for x, y, and z axis 0-100. In the downloadable script this option is not available. I tried playing around with your script to see if I could change the variable axis, but everything I have tried does not work…
Would you PLEASE either help me understand or send me the missing script?
Thank you!
Hi thanks for comment.
Lisa, if you want to change the axis in the script you can do that in the lines:
ScriptVar.z_rotation.controller=float_expression()ScriptVar=ScriptVar.z_rotation.controller
replacing the z letter by the axis that you need.